![]() ![]() Standard camouflage will be transparent, and your mod applied to the ship model will be visible.īecause it has to be a conscious choice of the person who sets any camo mods.īy selecting this option, the person will eventually not display all the other standard types of camouflage, although the bonuses will work Installing a mod that removes the display of standard camouflage will eventually do the following: In order to prevent this from happening, there is an option in the selection of modifications: I am one of those that like to mousescroll my zoom a little here back at times and dynamic compensates for the change in scale.The example you give is a consequence of the fact that the person installs your mod and any other standard camouflage.Īs a result, first your mod is drawn, which you draw on the ship itself, and on top of it the standard camouflage already selected by the user is drawn. Static is perfectly fine if you have a wide screen or are stuck to max zoom. It is perfectly fine if your target is travelling in a straight line. Besides, it doesn't compensate for WASD hax. You literally have to memorize the armour schemes, select appropriate ammo, blahblah, etc2. I thought this was supposed to be an arcade game of hit and miss? My thoughts right now is that the game is becoming more and more tedious. To quote some gaming company: "It will balance out the skill difference". The end result is somewhat unbalanced from what I can think or see. As well as rely heavily on the automated calculation rather than your own judgement. On the other hand, if this crosshairs is implemented, the rest of the crosshairs will be meaningless. Especially if the ship suddenly changes direction) At least 80% increase in hitting your target vs the usual dynamic crosshair. On one hand it helps player judge the distance and speed of the enemy a bit better. ![]()
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